Physical computing covers the design and realization of interactive
objects and installations and allows students to develop concrete,
tangible products of the real world, which arise from the learners'
imagination. This can be used in computer science education to provide
students with interesting and motivating access to the different topic
areas of the subject in constructionist and creative learning
environments. To make many existing activities and examples of such
project ideas available for classroom use and to expand the topic areas
suitable for learning in such environments beyond introductory to
programming, a physical computing syllabus for computer science courses
in general education schools has been developed. In this paper the
methods and different perspectives that were taken into account are
presented. The resulting syllabus can be used to develop a
constructionist computer science curriculum with physical computing.
Keywords:
physical computing, syllabus, constructionist learning,
computer science education.
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